Despite being one of the most accessible games in the series with a multitude of improvements to the format, several of Fallout 4‘s biggest flaws have also gotten harder to ignore over the years. This isn’t to say that Fallout 4 isn’t a fantastic RPG in its own right, but if you’re revisiting the RPG giant over a decade later, you’re bound to encounter at least a few of these game design hiccups.
Fallout 4’s Combat Is More Than A Little Dated
Despite The Improvements, Gunplay Only Has So Much To Offer
There’s no doubt that Fallout 4‘s combat was one of its most clearly defined improvements to the series when it initially came out, but over 10 years since its release, it’s not nearly as impressive as it used to be. While it wasn’t terrible for the time, the gunplay and enemy AI were especially much more dated, with complaints about stiffness and weightlessness being all too common.
Even if the originals are still much worse when compared to modern FPS games or RPGs alike, Fallout 4‘s more recent release makes it easier to compare to modern games with more robust fighting systems. Thankfully, there are more than a few excellent combat mods out there to help reduce the predictability and add unique challenges to its various encounters, but vanilla still leaves a lot to be desired.
Factions Don’t Change Much Based On Your Gameplay Decisions
It’s Harder To Sway The Actions Of Fallout 4’s Stubborn Leaders
Each Fallout entry is often only as strong as its factions, and while Fallout 4 has some fantastic options from the Brotherhood of Steel, The Institute, to smaller factions like The Railroad, the questlines associated with them still feel much more linear than in the past.
Even though you can still make several major decisions concerning the direction of each faction, they feel largely independent of each other as a whole, with little to no options for creating alliances between them. While it’s not too bad on its own, the limited roleplay potential between each faction and binary decisions that have a similar structure regardless of your actual choices don’t hold up nearly as well for replays.
Too Much Power Armor Change Loses Its Charm Fast
Scarcity Would Have Made The Armor Even More Impactful
Power armor has always been one of the most visually iconic aspects of the Fallout series, with the initial gameplay trailer for Fallout 4 and its innovative implementation being a highlight of the game’s reveal. Despite the improvements to just how much more impactful the controversial change of entering power armor in Fallout 4 feels, one of the biggest complaints comes from just how common they are.
While it’s been explained in lore, being offered a suit of power armor in one of the very first missions of the game, the wearable battle suit quickly loses its charm after a while. Ultimately, with how many fusion cores and suits you’ll end up finding, they’ll quickly become a cheap power-up you use while roaming the wasteland, or filling up display cases on settlements as you scavenge to collect them all.
There’s Only So Much Fun You Can Have With Settlements
A Unique System That Loses Its Charm After An Initial Playthrough
While how much enjoyment you can get out of Fallout 4‘s settlement mechanic can vary drastically from player to player, the system can be summarized as a fantastic concept that fails to live up to its full potential. Without the use of mods to streamline the experience, settlement building can be incredibly tedious at the best of times, while also requiring hours of scavenging trash just to be recycled into building materials.
Although the system is a fantastic way to express your creativity on a first playthrough, it’s hard to be motivated when revisiting Fallout 4‘s settlement systems if you don’t already have a creative concept in mind. Making matters even worse is the repetition of settlement defenses or mood management, especially when it comes to several of the arguably awful settlement locations scattered across the Commonwealth.
Going Back To Vanilla Fallout Feels Like A Massive Downgrade
Once You’ve Experienced A Fully Modded Save, It’s Hard To Go Back
Although virtually every Bethesda game is better with at least a few mods to smooth over the experience, Fallout 4 has an especially massive modding community that makes the vanilla experience feel far more barren without their enhancements. While this isn’t as much of a problem for PC players who have practically unlimited access to mods, console players, or those playing on the most recent Anniversary Edition, have far fewer choices to pick from.
From fixing some of the biggest bugs or issues with the game while completely transforming the experience as a whole through overhaul expansions, Fallout 4‘s base game is a better modded sandbox than a standalone RPG experience, especially when it comes to adding more incentive to revisit the game all these years later.
Repeating Quests Are Still A Major Annoyance
Another Settlement Needs Your Help…
One aspect of Fallout 4 that’s always worth praising is the sheer amount of content and quests there are for you to discover across the Commonwealth. Despite being a major advantage of Fallout 4, it’s also the entry’s greatest failure when it comes to repeatable quests, with Preston’s dialogue still haunting players all these years later.
While the concept of radiant quests that periodically update sounds great on paper for increasing replayability, the fact that Fallout 4 has missions that you can never clear out of your quest log while also receiving an endless stream of repetitive missions from the Minutemen gets old fast, especially once you’ve realized how much content is getting recycled each time.
Fallout 4’s Visuals Haven’t Aged Too Well
A Graphics Issue That Is More Than Just Hardware Related
While it feels like a bit of a cheap punch to say that a 10-year-old game doesn’t match up against modern standards, the problem with Fallout 4‘s visuals goes further than simple images and blurry textures. It was harder to notice at the time of release, but Fallout 4 still hasissues with environments being washed out with overly bright lighting that detracts from the ambience of its post-apocalyptic environments.
Compared to the much less visually impressive but more moody experiences that the previous games provide, the fantastic art direction of Fallout 4 tends to fall a little flat while actually playing in vanilla. Thankfully, the fantastic designs still shine during certain times of day when colors tend to pop out more than usual, but outdated animations and character models are a little harder to overlook.
The Dialogue System Is Still A Letdown From Previous Entries
One Of Fallout 4’s Biggest Flaws Is The Hardest To Fix
Although the dialogue changes of Fallout 4 have been talked about to death at this point, the issues are even more apparent for anyone who has jumped back into the game after replaying Fallout 3 or Fallout: New Vegas since release. While trimming down dialogue options with the swap to a voiced protagonist isn’t too surprising, the four-option dialogue wheel simplified player conversations to a painful degree.
From incredibly binary choices, a lack of player freedom for creative roleplay solutions, and dialogue prompts that don’t represent what the actual lines behind them will be, Fallout 4‘s NPC interactions feel like a massive setback from previous entries. Even if some mods have fixed the vague response prompts, there is still a painful lack of meaningful dialogue interactions.
Fallout 4’s DLC Massively Overshadows The Base Game
You’d Be Hard Pressed To Find Similar Writing Quality In The Base Game
While this is more of a point in Fallout 4‘s favor than anything, the post-launch content for the game offers some of the best that the series has to offer in its entirety, which makes the base game look much blander in comparison. Fallout 4‘s Far Harbor DLC is the best example of this, with the honed-in experience providing an even more honed-in story that took full advantage of its setting to create a truly immersive experience.
Even putting the beloved Far Harbor DLC and its engaging factions aside, being able to create your own customized robot companion, construct your very own vault-themed settlement, and manage the raider-filled Nuka World are some of the best highlights of the experience, which often leaves players wanting more from the base game itself.
The Forced Backstory Makes Replay’s Feel Far Too Similar
The Wanderer Holds Fallout 4 Back For Additional Playthroughs
While Fallout 4‘s backstory has had plenty of mixed reactions from its fanbase, one downside to the fairly scripted storyline is that it strips away much of the freedom when it comes to character creation. There’s still some freedom in role-playing or secret areas to discover, but Fallout 4 doesn’t have nearly the same character customization that makes its predecessors so replayable.
Even if a few Fallout games offer a truly blank slate to implant your own character onto, the more linear narrative of Fallout 4‘s main story makes it even more apparent on secondary playthroughs.








